Ahri ASU
Gradient maps are not plug and play, sometimes they are when you have a good range in values, but often times you need to adjust things to make sure you place the right color into the right value

Gradient maps are not plug and play, sometimes they are when you have a good range in values, but often times you need to adjust things to make sure you place the right color into the right value

i use Proof Colors to check the values that i painted vs the values that are appearing from my gradients
you can see whenever the sliders are spread evenly, the gradient is not working with the values that i painted because they're mostly on 1 side

i use Proof Colors to check the values that i painted vs the values that are appearing from my gradients
you can see whenever the sliders are spread evenly, the gradient is not working with the values that i painted because they're mostly on 1 side

Blending Options (didn't use this for her, just wanted to show)
use "Alt" to break the sliders to smooth the blending, great way to add more color
working on a Hue/Sat layer, at the end just adjusting the sliders on it

Blending Options (didn't use this for her, just wanted to show)
use "Alt" to break the sliders to smooth the blending, great way to add more color
working on a Hue/Sat layer, at the end just adjusting the sliders on it

Median Filter, it helps & blends the surrounding pixels based on brightness
helps & cleans up some of the edges around the masks & harmonizes my colors when i get a bit over detailed & too contrasted

Median Filter, it helps & blends the surrounding pixels based on brightness
helps & cleans up some of the edges around the masks & harmonizes my colors when i get a bit over detailed & too contrasted

Blair Armitage and i talk character art with Gnomon!
i show in depth ASU Ahri texturing!
(with those gifs ^)

Ahri ASU

Massive team effort, I had the opportunity to start the Ahri ASU and hand over the work to Kylie Gage to run once the Base was finished, as I moved on to RnDF

Concept Art: Thomas Randby
Model Base and Starter Base: meee
Tech Art: Isabella Cheng, Bob Piscopo
Animation: Einar Langfjord, Sean Yeung
VFX: Kevin Leroy
SFX: Emman Lagumbay
QA: Rebecca Tsang, Alan Kieu, Matthew Martinez
Narrative: Elyse Lemoine, Isa Mari De Leon, Elan Stimmel
VO & Localization: Nick Lanza, Austin Mullen, Nathalia Moreno
Tech Ops: Louis H
Producer: Layla Jean

please check out
https://www.artstation.com/kyliegage
and
https://www.artstation.com/jinyao
for more Ahri ASU models!

More artwork