High Noon Thresh

High Noon Thresh 3d view

trying out a different process at the beginning, did a super rough 1 day sculpt on top of my low poly to use as a bake.

trying out a different process at the beginning, did a super rough 1 day sculpt on top of my low poly to use as a bake.

cosplay sheet

cosplay sheet

in game shots

in game shots

High Noon Thresh Skin Spotlight - League of Legends

High Noon Thresh

had a chance to work on the new High Noon skins earlier this year, which now feature demons xD
tried a slightly different pipeline with him, did a 1 day sculpt based on low poly, super quick, super messy and used it as a part of the bake (topogun) and combined it with my usual low poly bake in 3dcoat.
added custom FX since in game FX and shaders don't translate outside of the game engine.
massive team effort! :)

Models and Textures by me
Bogdan Gabelko helped with the lantern, gun, bullets, and rope models.
Concepts: Aleksandr Nikonov (https://www.artstation.com/niconoff)
Tech Art: Omar Garcia
Animation: Stephane Videlo and Joe Han
FX: Oli McDonald
Sound: Alison Ho
Splash: Alvin Lee (https://www.artstation.com/artwork/avr58)
QA: Katey Anthony
Art Lead: Sho Hernandez (plus additional animation & skinning)
Producer Corey V.
PO: Carlos Giffoni

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